

“Now it’s on the iPhone 4S,” said Geremy. Epic added these capabilities to the engine and debuted them in Gears of War 3 on the Xbox 360. To build Infinity Blade 2, the Mustards eschewed more complex game geometry and focused on character shadows and light rays - effects typically found on console games. But on the iPhone 4S and iPad 2, Infinity Blade 2 will “use up all the power that is available on these higher-end systems”. On those devices, players simply see less detail. The Chair teams designed it to scale down so it could run on the iPhone 3GS and iPad 1. Infinity Blade 2 is a powerful game, but it’s also a scalable one. We had our fingers crossed that there would be something like the iPhone 4S where we can push things further. “We try and make good guesses as to where hardware is going. I chatted with the Mustard brothers about the game, their relationship with Apple, and what’s next.Īpple invited the Mustard brothers to its Cupertino campus just two weeks before the iPhone 4S launch in October, though this didn’t seem to bother them. (Epic’s Infinity Blade forum has thousands of posts. Built atop Epic’s Unreal Engine 3, it set a new benchmark for mobile gaming visuals, and has subsequently made more than $US20 million in sales.Ĭlearly, the Mustard boys are onto something, as more than a few people share my addiction to the sword-wielding, armor-wearing, spell-casting heroes. They were busy building console games such as Shadow Complex when Epic, maker of blockbuster games Gears of War and Unreal Tournament snapped them up in 2008.īy 2010, Chair had launched Infinity Blade, its first iOS game. Donald Mustard and his brother Geremy founded Chair Entertainment in 2005.
